![]() They can be applied independently or can be correlated. A surface style is defined by up to four layers of shaders, which produce color, reflections, transparency, and bump effects. State of the art shaders are used to render surfaces and other effects. This is achieved by applying a mixed rendering method, where surfaces with no reflections are rendered using z-buffer and the rendering effects of reflective surfaces are produced using raytracing. The reflections and refractions are always correctly raytraced, even when they are produced by the z-buffer rendering. ![]() Transparencies, reflections, and refractions can be applied at the z-buffer and raytrace levels. Sky backgrounds that are procedurally generated come close to real skies that you may have captured with your camera. Blur is an example of a post processing effect that simulates focusing your camera to a particular area of your modeling scene. A preview environment offers easy methods for both positioning and viewing textures as they are mapped onto objects.Ĭubic and spherical environment mapping, bumps, backgrounds that include alpha channel support, depth effects, and post processing effects can be applied. The environment and atmospheric lights, which may be considered advanced light types, are especially optimized for global illumination.īoth soft (bit-mapped) and hard (raytraced) shadows are produced by the z-buffer and raytrace renderings.īoth procedural and pre-captured textures are offered and can be mapped onto the surfaces of objects using six different mapping methods: flat, cubic, cylindrical, spherical, parametric, or UV coordinates. Any of these lights may appear to glow in images and they are in addition to the globally available ambient light. ![]() One or more lights can be used, which can be distant (sun), cone, point, projector, area, custom, line, environment, and atmospheric lights. In RenderZone Plus, global illumination includes final gather, ambient occlusion, and radiosity techniques, which can be applied separately or can be combined. Z RenderZone Plus also includes the ability to produce images based on global illumination techniques, which create renderings with the most realism, as the illumination of a scene takes into account the accurate distribution of light in the environment.A user can start developing the image of a 3D model at the simple level and gradually turn on features and render it at the most photorealistic level.įorm It offers three levels of rendering: simple, z-buffer, and raytrace. Z that, in addition to all the modeling/drafting/animation tools found in the basic package ( described here), includes photorealistic rendering based on the LightWorks® rendering engine.Z RenderZone Plus is the version of form.
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